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Can the NVIDIA GTX 760 (2GB) run Resident Evil Requiem? (2026)

⚠️ Barely — only with upscaling and low settings
~40 FPS at 1080p with optimized settings

The NVIDIA GTX 760 (2GB) is a entry-level card with 2GB of VRAM, and Resident Evil Requiem is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 40 FPS at 1080p with FrameCoach's tuned settings — up from roughly 18 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p1840
1440p1124
4K614
💡 Resident Evil Requiem: Capcom RE Engine (RE9) - VRAM-hungry; on 8GB cards keep textures at High, not Max.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 40 FPS, at 1440p about 24 FPS, and at 4K roughly 14 FPS with optimized settings. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Resident Evil Requiem on the NVIDIA GTX 760 (2GB)

💰 Want smoother Resident Evil Requiem? Upgrade options
🛒
Runs Resident Evil Requiem better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Resident Evil Requiem?
Can the NVIDIA GTX 760 (2GB) run other games?
Frequently asked

Can the NVIDIA GTX 760 (2GB) run Resident Evil Requiem?

Barely — only with upscaling and low settings. With FrameCoach's optimized balanced settings, the NVIDIA GTX 760 (2GB) averages about 40 FPS at 1080p in Resident Evil Requiem.

What FPS does the NVIDIA GTX 760 (2GB) get in Resident Evil Requiem at 1080p?

Around 40 FPS at 1080p with optimized settings (up from about 18 FPS on all-High).

How do I make Resident Evil Requiem run better on the NVIDIA GTX 760 (2GB)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.