All setups › Can it run › Rainbow Six Siege

Can the NVIDIA GTX 1660 Ti (laptop, 6GB) run Rainbow Six Siege? (2026)

Yes — easily
~113 FPS at 1080p with optimized settings

The NVIDIA GTX 1660 Ti (laptop, 6GB) is a entry-level card with 6GB of VRAM, and Rainbow Six Siege is a lightweight, high-frame-rate esports title. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 113 FPS at 1080p with FrameCoach's tuned settings — up from roughly 114 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p114113
1440p6868
4K3963

At 1080p expect around 113 FPS, at 1440p about 68 FPS, and at 4K roughly 63 FPS with optimized settings. Rainbow Six Siege doesn't use upscaling, so the gains come from trimming the heaviest settings.

🎛 See the full best-settings guide for Rainbow Six Siege on the NVIDIA GTX 1660 Ti (laptop, 6GB)

💰 Where to buy
🛒
Buy the NVIDIA GTX 1660 Ti (laptop, 6GB)
Check the current price
View on Amazon
🛒
More laptop RAM (SO-DIMM)
the cheapest real boost — many laptops gain FPS moving to dual-channel or more memory
View on Amazon

* Affiliate links — we earn a small commission at no cost to you.

🎯 See the best GPUs for Rainbow Six Siege at every budget →

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Rainbow Six Siege?
Can the NVIDIA GTX 1660 Ti (laptop, 6GB) run other games?
Frequently asked

Can the NVIDIA GTX 1660 Ti (laptop, 6GB) run Rainbow Six Siege?

Yes — easily. With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 Ti (laptop, 6GB) averages about 113 FPS at 1080p in Rainbow Six Siege.

What FPS does the NVIDIA GTX 1660 Ti (laptop, 6GB) get in Rainbow Six Siege at 1080p?

Around 113 FPS at 1080p with optimized settings (up from about 114 FPS on all-High).

How do I make Rainbow Six Siege run better on the NVIDIA GTX 1660 Ti (laptop, 6GB)?

keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.