All setups › Can it run › STALCRAFT: X

Can the NVIDIA GTX 1660 Super run STALCRAFT: X? (2026)

Yes
~67 FPS at 1080p with optimized settings

The NVIDIA GTX 1660 Super is a entry-level card with 6GB of VRAM, and STALCRAFT: X is a demanding, graphically heavy game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 67 FPS at 1080p with FrameCoach's tuned settings — up from roughly 50 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p5067
1440p3061
4K1740
💡 STALCRAFT: X: Unreal Engine 5 online shooter - turn down Lumen first; upscaling is near-essential at 1440p and up.
🚀 Biggest free win: enable FSR (Quality) — about +35% FPS for a small sharpness trade.

At 1080p expect around 67 FPS, at 1440p about 61 FPS, and at 4K roughly 40 FPS with optimized settings. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for STALCRAFT: X on the NVIDIA GTX 1660 Super

💰 Where to buy
🛒
Buy the NVIDIA GTX 1660 Super
Check the current price
View on Amazon
🛒
NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
View on Amazon

* Affiliate links — we earn a small commission at no cost to you.

🎯 See the best GPUs for STALCRAFT: X at every budget →

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run STALCRAFT: X?
Can the NVIDIA GTX 1660 Super run other games?
Frequently asked

Can the NVIDIA GTX 1660 Super run STALCRAFT: X?

Yes. With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 Super averages about 67 FPS at 1080p in STALCRAFT: X.

What FPS does the NVIDIA GTX 1660 Super get in STALCRAFT: X at 1080p?

Around 67 FPS at 1080p with optimized settings (up from about 50 FPS on all-High).

How do I make STALCRAFT: X run better on the NVIDIA GTX 1660 Super?

Turn on FSR (Quality) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.