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Can the NVIDIA GTX 1650 run Metro Exodus Enhanced Edition? (2026)

👍 Yes, with tuned settings
~52 FPS at 1080p with optimized settings

The NVIDIA GTX 1650 is a entry-level card with 4GB of VRAM, and Metro Exodus Enhanced Edition is a demanding, graphically heavy game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 52 FPS at 1080p with FrameCoach's tuned settings — up from roughly 25 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p2552
1440p1531
4K918
💡 Metro Exodus Enhanced Edition: Ray-traced lighting is always on - needs an RT-capable GPU.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 52 FPS, at 1440p about 31 FPS, and at 4K roughly 18 FPS with optimized settings. With only 4GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Metro Exodus Enhanced Edition on the NVIDIA GTX 1650

💰 Want smoother Metro Exodus Enhanced Edition? Upgrade options
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Runs Metro Exodus Enhanced Edition better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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Can other GPUs run Metro Exodus Enhanced Edition?
Can the NVIDIA GTX 1650 run other games?
Frequently asked

Can the NVIDIA GTX 1650 run Metro Exodus Enhanced Edition?

Yes, with tuned settings. With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 averages about 52 FPS at 1080p in Metro Exodus Enhanced Edition.

What FPS does the NVIDIA GTX 1650 get in Metro Exodus Enhanced Edition at 1080p?

Around 52 FPS at 1080p with optimized settings (up from about 25 FPS on all-High).

How do I make Metro Exodus Enhanced Edition run better on the NVIDIA GTX 1650?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.