All setups › Can it run › The First Berserker: Khazan

Can the NVIDIA GTX 1650 Super run The First Berserker: Khazan? (2026)

Yes
~68 FPS at 1080p with optimized settings

The NVIDIA GTX 1650 Super is a entry-level card with 4GB of VRAM, and The First Berserker: Khazan is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 68 FPS at 1080p with FrameCoach's tuned settings — up from roughly 44 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p4468
1440p2761
4K1544
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 68 FPS, at 1440p about 61 FPS, and at 4K roughly 44 FPS with optimized settings. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for The First Berserker: Khazan on the NVIDIA GTX 1650 Super

💰 Where to buy
🛒
Buy the NVIDIA GTX 1650 Super
Check the current price
View on Amazon
🛒
NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
View on Amazon

* Affiliate links — we earn a small commission at no cost to you.

🎯 See the best GPUs for The First Berserker: Khazan at every budget →

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run The First Berserker: Khazan?
Can the NVIDIA GTX 1650 Super run other games?
Frequently asked

Can the NVIDIA GTX 1650 Super run The First Berserker: Khazan?

Yes. With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 Super averages about 68 FPS at 1080p in The First Berserker: Khazan.

What FPS does the NVIDIA GTX 1650 Super get in The First Berserker: Khazan at 1080p?

Around 68 FPS at 1080p with optimized settings (up from about 44 FPS on all-High).

How do I make The First Berserker: Khazan run better on the NVIDIA GTX 1650 Super?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.