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Can the NVIDIA GTX 1650 (laptop, 4GB) run Borderlands 4? (2026)

👍 Yes, with tuned settings
~48 FPS at 1080p with optimized settings

The NVIDIA GTX 1650 (laptop, 4GB) is a entry-level card with 4GB of VRAM, and Borderlands 4 is a one of the most punishing games to run on PC. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 48 FPS at 1080p with FrameCoach's tuned settings — up from roughly 17 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p1748
1440p1029
4K617
💡 Borderlands 4: Unreal Engine 5 - notoriously heavy at launch; upscaling is basically required.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 48 FPS, at 1440p about 29 FPS, and at 4K roughly 17 FPS with optimized settings. With only 4GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Borderlands 4 on the NVIDIA GTX 1650 (laptop, 4GB)

💰 Want smoother Borderlands 4? Upgrade options
🛒
Runs Borderlands 4 better: More laptop RAM (SO-DIMM)
the cheapest real boost — many laptops gain FPS moving to dual-channel or more memory
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Can other GPUs run Borderlands 4?
Can the NVIDIA GTX 1650 (laptop, 4GB) run other games?
Frequently asked

Can the NVIDIA GTX 1650 (laptop, 4GB) run Borderlands 4?

Yes, with tuned settings. With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 (laptop, 4GB) averages about 48 FPS at 1080p in Borderlands 4.

What FPS does the NVIDIA GTX 1650 (laptop, 4GB) get in Borderlands 4 at 1080p?

Around 48 FPS at 1080p with optimized settings (up from about 17 FPS on all-High).

How do I make Borderlands 4 run better on the NVIDIA GTX 1650 (laptop, 4GB)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.