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Can the NVIDIA GTX 1060 (3GB) run Dying Light 2 Stay Human? (2026)

👍 Yes, with tuned settings
~55 FPS at 1080p with optimized settings

The NVIDIA GTX 1060 (3GB) is a entry-level card with 3GB of VRAM, and Dying Light 2 Stay Human is a demanding, graphically heavy game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 55 FPS at 1080p with FrameCoach's tuned settings — up from roughly 26 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p2655
1440p1534
4K919
💡 Dying Light 2 Stay Human: Open-world parkour with heavy foliage; full ray-traced GI is very demanding - turn RT off first.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 55 FPS, at 1440p about 34 FPS, and at 4K roughly 19 FPS with optimized settings. With only 3GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Dying Light 2 Stay Human on the NVIDIA GTX 1060 (3GB)

💰 Want smoother Dying Light 2 Stay Human? Upgrade options
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⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Dying Light 2 Stay Human?
Can the NVIDIA GTX 1060 (3GB) run other games?
Frequently asked

Can the NVIDIA GTX 1060 (3GB) run Dying Light 2 Stay Human?

Yes, with tuned settings. With FrameCoach's optimized balanced settings, the NVIDIA GTX 1060 (3GB) averages about 55 FPS at 1080p in Dying Light 2 Stay Human.

What FPS does the NVIDIA GTX 1060 (3GB) get in Dying Light 2 Stay Human at 1080p?

Around 55 FPS at 1080p with optimized settings (up from about 26 FPS on all-High).

How do I make Dying Light 2 Stay Human run better on the NVIDIA GTX 1060 (3GB)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.