All setups › Can it run › Honkai: Star Rail

Can the NVIDIA GT 730 (2GB) run Honkai: Star Rail? (2026)

Not really
~21 FPS at 1080p with optimized settings

The NVIDIA GT 730 (2GB) is a entry-level card with 2GB of VRAM, and Honkai: Star Rail is a relatively light game to run. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 21 FPS at 1080p with FrameCoach's tuned settings — up from roughly 9 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p921
1440p513
4K37
💡 Honkai: Star Rail: Capped at 60 FPS - aim for a steady 60; lower Effects Quality in busy fights.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 21 FPS, at 1440p about 13 FPS, and at 4K roughly 7 FPS with optimized settings. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Honkai: Star Rail on the NVIDIA GT 730 (2GB)

💰 Want smoother Honkai: Star Rail? Upgrade options
🛒
Runs Honkai: Star Rail better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
View on Amazon

* Affiliate links — we earn a small commission at no cost to you.

🎯 See the best GPUs for Honkai: Star Rail at every budget →

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Honkai: Star Rail?
Can the NVIDIA GT 730 (2GB) run other games?
Frequently asked

Can the NVIDIA GT 730 (2GB) run Honkai: Star Rail?

Not really. With FrameCoach's optimized balanced settings, the NVIDIA GT 730 (2GB) averages about 21 FPS at 1080p in Honkai: Star Rail.

What FPS does the NVIDIA GT 730 (2GB) get in Honkai: Star Rail at 1080p?

Around 21 FPS at 1080p with optimized settings (up from about 9 FPS on all-High).

How do I make Honkai: Star Rail run better on the NVIDIA GT 730 (2GB)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.