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Can the NVIDIA GT 1030 (GDDR5) run South of Midnight? (2026)

Not really
~25 FPS at 1080p with optimized settings

The NVIDIA GT 1030 (GDDR5) is a entry-level card with 2GB of VRAM, and South of Midnight is a demanding, graphically heavy game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 25 FPS at 1080p with FrameCoach's tuned settings — up from roughly 10 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p1025
1440p615
4K39
💡 South of Midnight: The stop-motion look is an art style, not a frame-rate problem - it runs smoothly.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 25 FPS, at 1440p about 15 FPS, and at 4K roughly 9 FPS with optimized settings. With only 2GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for South of Midnight on the NVIDIA GT 1030 (GDDR5)

💰 Want smoother South of Midnight? Upgrade options
🛒
Runs South of Midnight better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run South of Midnight?
Can the NVIDIA GT 1030 (GDDR5) run other games?
Frequently asked

Can the NVIDIA GT 1030 (GDDR5) run South of Midnight?

Not really. With FrameCoach's optimized balanced settings, the NVIDIA GT 1030 (GDDR5) averages about 25 FPS at 1080p in South of Midnight.

What FPS does the NVIDIA GT 1030 (GDDR5) get in South of Midnight at 1080p?

Around 25 FPS at 1080p with optimized settings (up from about 10 FPS on all-High).

How do I make South of Midnight run better on the NVIDIA GT 1030 (GDDR5)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.