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Can the Intel UHD 630 (desktop 8th–10th Gen) run Remnant II? (2026)

Not really
~10 FPS at 1080p with optimized settings

The Intel UHD 630 (desktop 8th–10th Gen) is a entry-level card with 2GB of VRAM, and Remnant II is a demanding, graphically heavy game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 10 FPS at 1080p with FrameCoach's tuned settings — up from roughly 5 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p510
1440p36
4K24
💡 Remnant II: Unreal Engine 5 - designed around upscaling; it is essentially required at 1440p and up.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 10 FPS, at 1440p about 6 FPS, and at 4K roughly 4 FPS with optimized settings. With only 2GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is XeSS upscaling — set it to Quality.

🎛 See the full best-settings guide for Remnant II on the Intel UHD 630 (desktop 8th–10th Gen)

💰 Want smoother Remnant II? Upgrade options
🛒
Runs Remnant II better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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Can other GPUs run Remnant II?
Can the Intel UHD 630 (desktop 8th–10th Gen) run other games?
Frequently asked

Can the Intel UHD 630 (desktop 8th–10th Gen) run Remnant II?

Not really. With FrameCoach's optimized balanced settings, the Intel UHD 630 (desktop 8th–10th Gen) averages about 10 FPS at 1080p in Remnant II.

What FPS does the Intel UHD 630 (desktop 8th–10th Gen) get in Remnant II at 1080p?

Around 10 FPS at 1080p with optimized settings (up from about 5 FPS on all-High).

How do I make Remnant II run better on the Intel UHD 630 (desktop 8th–10th Gen)?

Turn on XeSS (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.