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Can the Intel HD Graphics 4000 (Ivy Bridge iGPU) run Dying Light 2 Stay Human? (2026)

Not really
~5 FPS at 1080p with optimized settings

The Intel HD Graphics 4000 (Ivy Bridge iGPU) is a entry-level card with 2GB of VRAM, and Dying Light 2 Stay Human is a demanding, graphically heavy game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 5 FPS at 1080p with FrameCoach's tuned settings — up from roughly 2 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p25
1440p13
4K12
💡 Dying Light 2 Stay Human: Open-world parkour with heavy foliage; full ray-traced GI is very demanding - turn RT off first.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 5 FPS, at 1440p about 3 FPS, and at 4K roughly 2 FPS with optimized settings. With only 2GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is XeSS upscaling — set it to Quality.

🎛 See the full best-settings guide for Dying Light 2 Stay Human on the Intel HD Graphics 4000 (Ivy Bridge iGPU)

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Dying Light 2 Stay Human?
Can the Intel HD Graphics 4000 (Ivy Bridge iGPU) run other games?
Frequently asked

Can the Intel HD Graphics 4000 (Ivy Bridge iGPU) run Dying Light 2 Stay Human?

Not really. With FrameCoach's optimized balanced settings, the Intel HD Graphics 4000 (Ivy Bridge iGPU) averages about 5 FPS at 1080p in Dying Light 2 Stay Human.

What FPS does the Intel HD Graphics 4000 (Ivy Bridge iGPU) get in Dying Light 2 Stay Human at 1080p?

Around 5 FPS at 1080p with optimized settings (up from about 2 FPS on all-High).

How do I make Dying Light 2 Stay Human run better on the Intel HD Graphics 4000 (Ivy Bridge iGPU)?

Turn on XeSS (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.