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Can the Intel HD Graphics 4000 (Ivy Bridge iGPU) run Dying Light? (2026)

Not really
~8 FPS at 1080p with optimized settings

The Intel HD Graphics 4000 (Ivy Bridge iGPU) is a entry-level card with 2GB of VRAM, and Dying Light is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 8 FPS at 1080p with FrameCoach's tuned settings — up from roughly 4 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p48
1440p25
4K13
💡 Dying Light: The original Dying Light - View Distance is the biggest lever in the open world.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 8 FPS, at 1440p about 5 FPS, and at 4K roughly 3 FPS with optimized settings. The single biggest improvement is XeSS upscaling — set it to Quality.

🎛 See the full best-settings guide for Dying Light on the Intel HD Graphics 4000 (Ivy Bridge iGPU)

💰 Want smoother Dying Light? Upgrade options
🛒
Runs Dying Light better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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🎯 See the best GPUs for Dying Light at every budget →

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Dying Light?
Can the Intel HD Graphics 4000 (Ivy Bridge iGPU) run other games?
Frequently asked

Can the Intel HD Graphics 4000 (Ivy Bridge iGPU) run Dying Light?

Not really. With FrameCoach's optimized balanced settings, the Intel HD Graphics 4000 (Ivy Bridge iGPU) averages about 8 FPS at 1080p in Dying Light.

What FPS does the Intel HD Graphics 4000 (Ivy Bridge iGPU) get in Dying Light at 1080p?

Around 8 FPS at 1080p with optimized settings (up from about 4 FPS on all-High).

How do I make Dying Light run better on the Intel HD Graphics 4000 (Ivy Bridge iGPU)?

Turn on XeSS (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.