All setups › Can it run › V Rising

Can the Intel HD 630 (7th Gen) run V Rising? (2026)

Not really
~20 FPS at 1080p with optimized settings

The Intel HD 630 (7th Gen) is a entry-level card with 2GB of VRAM, and V Rising is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 20 FPS at 1080p with FrameCoach's tuned settings — up from roughly 9 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p920
1440p512
4K37
💡 V Rising: Light top-down Unity game - Shadows are the main cost; keep Particle Quality low for stable frames in boss fights and raids.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 20 FPS, at 1440p about 12 FPS, and at 4K roughly 7 FPS with optimized settings. The single biggest improvement is XeSS upscaling — set it to Quality.

🎛 See the full best-settings guide for V Rising on the Intel HD 630 (7th Gen)

💰 Want smoother V Rising? Upgrade options
🛒
Runs V Rising better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
View on Amazon

* Affiliate links — we earn a small commission at no cost to you.

🎯 See the best GPUs for V Rising at every budget →

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run V Rising?
Can the Intel HD 630 (7th Gen) run other games?
Frequently asked

Can the Intel HD 630 (7th Gen) run V Rising?

Not really. With FrameCoach's optimized balanced settings, the Intel HD 630 (7th Gen) averages about 20 FPS at 1080p in V Rising.

What FPS does the Intel HD 630 (7th Gen) get in V Rising at 1080p?

Around 20 FPS at 1080p with optimized settings (up from about 9 FPS on all-High).

How do I make V Rising run better on the Intel HD 630 (7th Gen)?

Turn on XeSS (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.