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Can the Intel HD 630 (7th Gen) run Gothic 1 Remake? (2026)

Not really
~10 FPS at 1080p with optimized settings

The Intel HD 630 (7th Gen) is a entry-level card with 2GB of VRAM, and Gothic 1 Remake is a one of the most punishing games to run on PC. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 10 FPS at 1080p with FrameCoach's tuned settings — up from roughly 4 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p410
1440p26
4K13
💡 Gothic 1 Remake: Unreal Engine 5 (Lumen) - upscaling is basically required at 1440p and up; turn off ray-traced lighting first for a big FPS gain.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 10 FPS, at 1440p about 6 FPS, and at 4K roughly 3 FPS with optimized settings. With only 2GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is XeSS upscaling — set it to Quality.

🎛 See the full best-settings guide for Gothic 1 Remake on the Intel HD 630 (7th Gen)

💰 Want smoother Gothic 1 Remake? Upgrade options
🛒
Runs Gothic 1 Remake better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Gothic 1 Remake?
Can the Intel HD 630 (7th Gen) run other games?
Frequently asked

Can the Intel HD 630 (7th Gen) run Gothic 1 Remake?

Not really. With FrameCoach's optimized balanced settings, the Intel HD 630 (7th Gen) averages about 10 FPS at 1080p in Gothic 1 Remake.

What FPS does the Intel HD 630 (7th Gen) get in Gothic 1 Remake at 1080p?

Around 10 FPS at 1080p with optimized settings (up from about 4 FPS on all-High).

How do I make Gothic 1 Remake run better on the Intel HD 630 (7th Gen)?

Turn on XeSS (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.