All setups › Can it run › eFootball

Can the Intel Arc B580 run eFootball? (2026)

Yes — easily
~204 FPS at 1080p with optimized settings

The Intel Arc B580 is a mainstream 1080p card with 12GB of VRAM, and eFootball is a lightweight, high-frame-rate esports title. Paired with a balanced Intel Core i5-13500H (laptop)-class CPU it averages about 204 FPS at 1080p with FrameCoach's tuned settings — up from roughly 204 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p204204
1440p155155
4K8888
CPU-bound: in eFootball, a Intel Core i5-13500H (laptop)-class CPU caps you near 204 FPS regardless of graphics settings.
💡 eFootball: Unreal Engine football - runs well on modest hardware; lower Stadium/Crowd Detail first.

At 1080p expect around 204 FPS, at 1440p about 155 FPS, and at 4K roughly 88 FPS with optimized settings. eFootball doesn't use upscaling, so the gains come from trimming the heaviest settings.

🎛 See the full best-settings guide for eFootball on the Intel Arc B580

💰 Where to buy
🛒
Buy the Intel Arc B580
Check the current price
View on Amazon
🛒
NVIDIA RTX 5060 Ti 16GB
great value for 1080p/1440p, with 16GB of VRAM for headroom
View on Amazon

* Affiliate links — we earn a small commission at no cost to you.

🎯 See the best GPUs for eFootball at every budget →

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run eFootball?
Can the Intel Arc B580 run other games?
Frequently asked

Can the Intel Arc B580 run eFootball?

Yes — easily. With FrameCoach's optimized balanced settings, the Intel Arc B580 averages about 204 FPS at 1080p in eFootball. A Intel Core i5-13500H (laptop)-class CPU can cap it near 204 FPS here.

What FPS does the Intel Arc B580 get in eFootball at 1080p?

Around 204 FPS at 1080p with optimized settings (up from about 204 FPS on all-High).

How do I make eFootball run better on the Intel Arc B580?

keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.