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Can the Intel Arc A770 (16GB) run Metal Gear Solid Δ: Snake Eater? (2026)

Yes
~65 FPS at 1080p with optimized settings

The Intel Arc A770 (16GB) is a mainstream 1080p card with 16GB of VRAM, and Metal Gear Solid Δ: Snake Eater is a one of the most punishing games to run on PC. Paired with a balanced Intel Core i5-13500H (laptop)-class CPU it averages about 65 FPS at 1080p with FrameCoach's tuned settings — up from roughly 66 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p6665
1440p3960
4K2258
💡 Metal Gear Solid Δ: Snake Eater: Unreal Engine 5 remake - dense jungle; turn down Lumen and Foliage first, upscaling near-essential at 1440p and up.

At 1080p expect around 65 FPS, at 1440p about 60 FPS, and at 4K roughly 58 FPS with optimized settings. Its 16GB of VRAM is plenty for Metal Gear Solid Δ: Snake Eater. Metal Gear Solid Δ: Snake Eater doesn't use upscaling, so the gains come from trimming the heaviest settings.

🎛 See the full best-settings guide for Metal Gear Solid Δ: Snake Eater on the Intel Arc A770 (16GB)

💰 Where to buy
🛒
Buy the Intel Arc A770 (16GB)
Check the current price
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🛒
NVIDIA RTX 5060 Ti 16GB
great value for 1080p/1440p, with 16GB of VRAM for headroom
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Frequently asked

Can the Intel Arc A770 (16GB) run Metal Gear Solid Δ: Snake Eater?

Yes. With FrameCoach's optimized balanced settings, the Intel Arc A770 (16GB) averages about 65 FPS at 1080p in Metal Gear Solid Δ: Snake Eater.

What FPS does the Intel Arc A770 (16GB) get in Metal Gear Solid Δ: Snake Eater at 1080p?

Around 65 FPS at 1080p with optimized settings (up from about 66 FPS on all-High).

How do I make Metal Gear Solid Δ: Snake Eater run better on the Intel Arc A770 (16GB)?

keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.