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Can the Intel Arc A380 run Dying Light 2 Stay Human? (2026)

👍 Yes, with tuned settings
~58 FPS at 1080p with optimized settings

The Intel Arc A380 is a entry-level card with 6GB of VRAM, and Dying Light 2 Stay Human is a demanding, graphically heavy game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 58 FPS at 1080p with FrameCoach's tuned settings — up from roughly 27 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p2758
1440p1636
4K920
💡 Dying Light 2 Stay Human: Open-world parkour with heavy foliage; full ray-traced GI is very demanding - turn RT off first.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 58 FPS, at 1440p about 36 FPS, and at 4K roughly 20 FPS with optimized settings. With only 6GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is XeSS upscaling — set it to Quality.

🎛 See the full best-settings guide for Dying Light 2 Stay Human on the Intel Arc A380

💰 Want smoother Dying Light 2 Stay Human? Upgrade options
🛒
Runs Dying Light 2 Stay Human better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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Can other GPUs run Dying Light 2 Stay Human?
Can the Intel Arc A380 run other games?
Frequently asked

Can the Intel Arc A380 run Dying Light 2 Stay Human?

Yes, with tuned settings. With FrameCoach's optimized balanced settings, the Intel Arc A380 averages about 58 FPS at 1080p in Dying Light 2 Stay Human.

What FPS does the Intel Arc A380 get in Dying Light 2 Stay Human at 1080p?

Around 58 FPS at 1080p with optimized settings (up from about 27 FPS on all-High).

How do I make Dying Light 2 Stay Human run better on the Intel Arc A380?

Turn on XeSS (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.