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Can the Intel Arc 140V (iGPU) run Until Dawn? (2026)

👍 Yes, with tuned settings
~55 FPS at 1080p with optimized settings

The Intel Arc 140V (iGPU) is a handheld card with 4GB of VRAM, and Until Dawn is a demanding, graphically heavy game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 55 FPS at 1080p with FrameCoach's tuned settings — up from roughly 27 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p2755
1440p1634
4K919
💡 Until Dawn: Unreal Engine 5 remake - upscaling is basically required at 1440p and up; turn off RT reflections and lower Lumen GI first.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 55 FPS, at 1440p about 34 FPS, and at 4K roughly 19 FPS with optimized settings. With only 4GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is XeSS upscaling — set it to Quality.

🎛 See the full best-settings guide for Until Dawn on the Intel Arc 140V (iGPU)

💰 Want smoother Until Dawn? Upgrade options
🛒
Runs Until Dawn better: A more powerful handheld
a handheld's chip is sealed in — a newer, faster handheld is the only way to real extra FPS
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Can other GPUs run Until Dawn?
Can the Intel Arc 140V (iGPU) run other games?
Frequently asked

Can the Intel Arc 140V (iGPU) run Until Dawn?

Yes, with tuned settings. With FrameCoach's optimized balanced settings, the Intel Arc 140V (iGPU) averages about 55 FPS at 1080p in Until Dawn.

What FPS does the Intel Arc 140V (iGPU) get in Until Dawn at 1080p?

Around 55 FPS at 1080p with optimized settings (up from about 27 FPS on all-High).

How do I make Until Dawn run better on the Intel Arc 140V (iGPU)?

Turn on XeSS (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.