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Can the Intel Arc 140V (iGPU) run Tom Clancy’s Ghost Recon Wildlands? (2026)

Yes
~64 FPS at 1080p with optimized settings

The Intel Arc 140V (iGPU) is a handheld card with 4GB of VRAM, and Tom Clancy’s Ghost Recon Wildlands is a demanding, graphically heavy game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 64 FPS at 1080p with FrameCoach's tuned settings — up from roughly 27 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p2764
1440p1649
4K928
💡 Tom Clancy’s Ghost Recon Wildlands: Godrays is the single heaviest setting — drop it from Ultra first for a big free gain.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 64 FPS, at 1440p about 49 FPS, and at 4K roughly 28 FPS with optimized settings. With only 4GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is XeSS upscaling — set it to Quality.

🎛 See the full best-settings guide for Tom Clancy’s Ghost Recon Wildlands on the Intel Arc 140V (iGPU)

💰 Where to buy
🛒
Buy the Intel Arc 140V (iGPU)
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A more powerful handheld
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Can other GPUs run Tom Clancy’s Ghost Recon Wildlands?
Can the Intel Arc 140V (iGPU) run other games?
Frequently asked

Can the Intel Arc 140V (iGPU) run Tom Clancy’s Ghost Recon Wildlands?

Yes. With FrameCoach's optimized balanced settings, the Intel Arc 140V (iGPU) averages about 64 FPS at 1080p in Tom Clancy’s Ghost Recon Wildlands.

What FPS does the Intel Arc 140V (iGPU) get in Tom Clancy’s Ghost Recon Wildlands at 1080p?

Around 64 FPS at 1080p with optimized settings (up from about 27 FPS on all-High).

How do I make Tom Clancy’s Ghost Recon Wildlands run better on the Intel Arc 140V (iGPU)?

Turn on XeSS (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.