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Can the Intel Arc 140V (iGPU) run Monster Hunter Wilds? (2026)

👍 Yes, with tuned settings
~54 FPS at 1080p with optimized settings

The Intel Arc 140V (iGPU) is a handheld card with 4GB of VRAM, and Monster Hunter Wilds is a one of the most punishing games to run on PC. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 54 FPS at 1080p with FrameCoach's tuned settings — up from roughly 20 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p2054
1440p1233
4K719
💡 Monster Hunter Wilds: Notoriously CPU-heavy and stutter-prone; frame generation helps a lot.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 54 FPS, at 1440p about 33 FPS, and at 4K roughly 19 FPS with optimized settings. With only 4GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is XeSS upscaling — set it to Quality.

🎛 See the full best-settings guide for Monster Hunter Wilds on the Intel Arc 140V (iGPU)

💰 Want smoother Monster Hunter Wilds? Upgrade options
🛒
Runs Monster Hunter Wilds better: A more powerful handheld
a handheld's chip is sealed in — a newer, faster handheld is the only way to real extra FPS
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Can other GPUs run Monster Hunter Wilds?
Can the Intel Arc 140V (iGPU) run other games?
Frequently asked

Can the Intel Arc 140V (iGPU) run Monster Hunter Wilds?

Yes, with tuned settings. With FrameCoach's optimized balanced settings, the Intel Arc 140V (iGPU) averages about 54 FPS at 1080p in Monster Hunter Wilds.

What FPS does the Intel Arc 140V (iGPU) get in Monster Hunter Wilds at 1080p?

Around 54 FPS at 1080p with optimized settings (up from about 20 FPS on all-High).

How do I make Monster Hunter Wilds run better on the Intel Arc 140V (iGPU)?

Turn on XeSS (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.