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Can the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) run Grounded 2? (2026)

⚠️ Barely — only with upscaling and low settings
~40 FPS at 1080p with optimized settings

The AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) is a entry-level card with 2GB of VRAM, and Grounded 2 is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 40 FPS at 1080p with FrameCoach's tuned settings — up from roughly 18 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p1840
1440p1124
4K614
💡 Grounded 2: UE5 - the shrunk-down backyard is all foliage, so Foliage Quality is the heaviest lever.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 40 FPS, at 1440p about 24 FPS, and at 4K roughly 14 FPS with optimized settings. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Grounded 2 on the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU)

💰 Want smoother Grounded 2? Upgrade options
🛒
Runs Grounded 2 better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Grounded 2?
Can the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) run other games?
Frequently asked

Can the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) run Grounded 2?

Barely — only with upscaling and low settings. With FrameCoach's optimized balanced settings, the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) averages about 40 FPS at 1080p in Grounded 2.

What FPS does the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU) get in Grounded 2 at 1080p?

Around 40 FPS at 1080p with optimized settings (up from about 18 FPS on all-High).

How do I make Grounded 2 run better on the AMD Vega 8 (Ryzen 5 2400G / 3400G iGPU)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.