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Can the AMD Vega 11 (Ryzen 5 2400G iGPU) run The Last of Us Part I? (2026)

Not really
~28 FPS at 1080p with optimized settings

The AMD Vega 11 (Ryzen 5 2400G iGPU) is a entry-level card with 2GB of VRAM, and The Last of Us Part I is a demanding, graphically heavy game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 28 FPS at 1080p with FrameCoach's tuned settings — up from roughly 13 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p1328
1440p817
4K410
💡 The Last of Us Part I: VRAM-hungry — on 8GB cards keep textures at High, not Ultra.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 28 FPS, at 1440p about 17 FPS, and at 4K roughly 10 FPS with optimized settings. With only 2GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for The Last of Us Part I on the AMD Vega 11 (Ryzen 5 2400G iGPU)

💰 Want smoother The Last of Us Part I? Upgrade options
🛒
Runs The Last of Us Part I better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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Can other GPUs run The Last of Us Part I?
Can the AMD Vega 11 (Ryzen 5 2400G iGPU) run other games?
Frequently asked

Can the AMD Vega 11 (Ryzen 5 2400G iGPU) run The Last of Us Part I?

Not really. With FrameCoach's optimized balanced settings, the AMD Vega 11 (Ryzen 5 2400G iGPU) averages about 28 FPS at 1080p in The Last of Us Part I.

What FPS does the AMD Vega 11 (Ryzen 5 2400G iGPU) get in The Last of Us Part I at 1080p?

Around 28 FPS at 1080p with optimized settings (up from about 13 FPS on all-High).

How do I make The Last of Us Part I run better on the AMD Vega 11 (Ryzen 5 2400G iGPU)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.