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Can the AMD Vega 11 (Ryzen 5 2400G iGPU) run Shadows of Doubt? (2026)

👍 Yes, with tuned settings
~48 FPS at 1080p with optimized settings

The AMD Vega 11 (Ryzen 5 2400G iGPU) is a entry-level card with 2GB of VRAM, and Shadows of Doubt is a relatively light game to run. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 48 FPS at 1080p with FrameCoach's tuned settings — up from roughly 26 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p2648
1440p1629
4K916
💡 Shadows of Doubt: The citizen simulation is CPU-bound - graphics settings mostly tame the fog and neon, not the sim itself.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 48 FPS, at 1440p about 29 FPS, and at 4K roughly 16 FPS with optimized settings. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Shadows of Doubt on the AMD Vega 11 (Ryzen 5 2400G iGPU)

💰 Want smoother Shadows of Doubt? Upgrade options
🛒
Runs Shadows of Doubt better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Shadows of Doubt?
Can the AMD Vega 11 (Ryzen 5 2400G iGPU) run other games?
Frequently asked

Can the AMD Vega 11 (Ryzen 5 2400G iGPU) run Shadows of Doubt?

Yes, with tuned settings. With FrameCoach's optimized balanced settings, the AMD Vega 11 (Ryzen 5 2400G iGPU) averages about 48 FPS at 1080p in Shadows of Doubt.

What FPS does the AMD Vega 11 (Ryzen 5 2400G iGPU) get in Shadows of Doubt at 1080p?

Around 48 FPS at 1080p with optimized settings (up from about 26 FPS on all-High).

How do I make Shadows of Doubt run better on the AMD Vega 11 (Ryzen 5 2400G iGPU)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.