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Can the AMD Vega 11 (Ryzen 5 2400G iGPU) run Little Nightmares III? (2026)

⚠️ Barely — only with upscaling and low settings
~35 FPS at 1080p with optimized settings

The AMD Vega 11 (Ryzen 5 2400G iGPU) is a entry-level card with 2GB of VRAM, and Little Nightmares III is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 35 FPS at 1080p with FrameCoach's tuned settings — up from roughly 15 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p1535
1440p921
4K512
💡 Little Nightmares III: Unreal Engine 5 - the fixed cinematic camera hides upscaling artifacts well; lower Lumen GI first.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 35 FPS, at 1440p about 21 FPS, and at 4K roughly 12 FPS with optimized settings. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Little Nightmares III on the AMD Vega 11 (Ryzen 5 2400G iGPU)

💰 Want smoother Little Nightmares III? Upgrade options
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Runs Little Nightmares III better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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Can other GPUs run Little Nightmares III?
Can the AMD Vega 11 (Ryzen 5 2400G iGPU) run other games?
Frequently asked

Can the AMD Vega 11 (Ryzen 5 2400G iGPU) run Little Nightmares III?

Barely — only with upscaling and low settings. With FrameCoach's optimized balanced settings, the AMD Vega 11 (Ryzen 5 2400G iGPU) averages about 35 FPS at 1080p in Little Nightmares III.

What FPS does the AMD Vega 11 (Ryzen 5 2400G iGPU) get in Little Nightmares III at 1080p?

Around 35 FPS at 1080p with optimized settings (up from about 15 FPS on all-High).

How do I make Little Nightmares III run better on the AMD Vega 11 (Ryzen 5 2400G iGPU)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.