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Can the AMD Vega 11 (Ryzen 5 2400G iGPU) run Deliver Us Mars? (2026)

⚠️ Barely — only with upscaling and low settings
~36 FPS at 1080p with optimized settings

The AMD Vega 11 (Ryzen 5 2400G iGPU) is a entry-level card with 2GB of VRAM, and Deliver Us Mars is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 36 FPS at 1080p with FrameCoach's tuned settings — up from roughly 16 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p1636
1440p1022
4K612
💡 Deliver Us Mars: Unreal Engine 4 with optional ray-traced shadows - turn RT off first; DLSS/FSR handle the rest.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 36 FPS, at 1440p about 22 FPS, and at 4K roughly 12 FPS with optimized settings. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Deliver Us Mars on the AMD Vega 11 (Ryzen 5 2400G iGPU)

💰 Want smoother Deliver Us Mars? Upgrade options
🛒
Runs Deliver Us Mars better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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Can other GPUs run Deliver Us Mars?
Can the AMD Vega 11 (Ryzen 5 2400G iGPU) run other games?
Frequently asked

Can the AMD Vega 11 (Ryzen 5 2400G iGPU) run Deliver Us Mars?

Barely — only with upscaling and low settings. With FrameCoach's optimized balanced settings, the AMD Vega 11 (Ryzen 5 2400G iGPU) averages about 36 FPS at 1080p in Deliver Us Mars.

What FPS does the AMD Vega 11 (Ryzen 5 2400G iGPU) get in Deliver Us Mars at 1080p?

Around 36 FPS at 1080p with optimized settings (up from about 16 FPS on all-High).

How do I make Deliver Us Mars run better on the AMD Vega 11 (Ryzen 5 2400G iGPU)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.