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Can the AMD RX 9060 XT (16GB) run The Last of Us Part II Remastered? (2026)

Yes
~81 FPS at 1440p with optimized settings

The AMD RX 9060 XT (16GB) is a strong 1440p card with 16GB of VRAM, and The Last of Us Part II Remastered is a demanding, graphically heavy game. Paired with a balanced AMD Ryzen 9 5950X-class CPU it averages about 81 FPS at 1440p with FrameCoach's tuned settings — up from roughly 61 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p102100
1440p6181
4K3560
💡 The Last of Us Part II Remastered: VRAM-hungry - on 8GB cards keep textures at High, not Ultra.
🚀 Biggest free win: enable FSR (Quality) — about +35% FPS for a small sharpness trade.

At 1080p expect around 100 FPS, at 1440p about 81 FPS, and at 4K roughly 60 FPS with optimized settings. Its 16GB of VRAM is plenty for The Last of Us Part II Remastered. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for The Last of Us Part II Remastered on the AMD RX 9060 XT (16GB)

💰 Where to buy
🛒
Buy the AMD RX 9060 XT (16GB)
Check the current price
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🛒
NVIDIA RTX 5070
a strong 1440p card with great efficiency
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Can other GPUs run The Last of Us Part II Remastered?
Can the AMD RX 9060 XT (16GB) run other games?
Frequently asked

Can the AMD RX 9060 XT (16GB) run The Last of Us Part II Remastered?

Yes. With FrameCoach's optimized balanced settings, the AMD RX 9060 XT (16GB) averages about 81 FPS at 1440p in The Last of Us Part II Remastered.

What FPS does the AMD RX 9060 XT (16GB) get in The Last of Us Part II Remastered at 1080p?

Around 100 FPS at 1080p with optimized settings (up from about 102 FPS on all-High).

How do I make The Last of Us Part II Remastered run better on the AMD RX 9060 XT (16GB)?

Turn on FSR (Quality) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.