All setups › Can it run › Little Nightmares III

Can the AMD RX 6800 run Little Nightmares III? (2026)

Yes
~82 FPS at 1440p with optimized settings

The AMD RX 6800 is a strong 1440p card with 16GB of VRAM, and Little Nightmares III is a moderately demanding game. Paired with a balanced AMD Ryzen 9 5950X-class CPU it averages about 82 FPS at 1440p with FrameCoach's tuned settings — up from roughly 82 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p137136
1440p8282
4K4763
💡 Little Nightmares III: Unreal Engine 5 - the fixed cinematic camera hides upscaling artifacts well; lower Lumen GI first.

At 1080p expect around 136 FPS, at 1440p about 82 FPS, and at 4K roughly 63 FPS with optimized settings. Its 16GB of VRAM is plenty for Little Nightmares III. Little Nightmares III doesn't use upscaling, so the gains come from trimming the heaviest settings.

🎛 See the full best-settings guide for Little Nightmares III on the AMD RX 6800

💰 Where to buy
🛒
Buy the AMD RX 6800
Check the current price
View on Amazon
🛒
NVIDIA RTX 5070
a strong 1440p card with great efficiency
View on Amazon

* Affiliate links — we earn a small commission at no cost to you.

🎯 See the best GPUs for Little Nightmares III at every budget →

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Little Nightmares III?
Can the AMD RX 6800 run other games?
Frequently asked

Can the AMD RX 6800 run Little Nightmares III?

Yes. With FrameCoach's optimized balanced settings, the AMD RX 6800 averages about 82 FPS at 1440p in Little Nightmares III.

What FPS does the AMD RX 6800 get in Little Nightmares III at 1080p?

Around 136 FPS at 1080p with optimized settings (up from about 137 FPS on all-High).

How do I make Little Nightmares III run better on the AMD RX 6800?

keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.