All setups › Can it run › Detroit: Become Human

Can the AMD RX 6700 (10GB) run Detroit: Become Human? (2026)

Yes — easily
~124 FPS at 1080p with optimized settings

The AMD RX 6700 (10GB) is a mainstream 1080p card with 10GB of VRAM, and Detroit: Become Human is a moderately demanding game. Paired with a balanced Intel Core i5-13500H (laptop)-class CPU it averages about 124 FPS at 1080p with FrameCoach's tuned settings — up from roughly 124 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p124124
1440p7474
4K4265
💡 Detroit: Become Human: Well-optimized cinematic adventure - use the Resolution Scale slider and lower Shadows first.

At 1080p expect around 124 FPS, at 1440p about 74 FPS, and at 4K roughly 65 FPS with optimized settings. Detroit: Become Human doesn't use upscaling, so the gains come from trimming the heaviest settings.

🎛 See the full best-settings guide for Detroit: Become Human on the AMD RX 6700 (10GB)

💰 Where to buy
🛒
Buy the AMD RX 6700 (10GB)
Check the current price
View on Amazon
🛒
NVIDIA RTX 5060 Ti 16GB
great value for 1080p/1440p, with 16GB of VRAM for headroom
View on Amazon

* Affiliate links — we earn a small commission at no cost to you.

🎯 See the best GPUs for Detroit: Become Human at every budget →

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Detroit: Become Human?
Can the AMD RX 6700 (10GB) run other games?
Frequently asked

Can the AMD RX 6700 (10GB) run Detroit: Become Human?

Yes — easily. With FrameCoach's optimized balanced settings, the AMD RX 6700 (10GB) averages about 124 FPS at 1080p in Detroit: Become Human.

What FPS does the AMD RX 6700 (10GB) get in Detroit: Become Human at 1080p?

Around 124 FPS at 1080p with optimized settings (up from about 124 FPS on all-High).

How do I make Detroit: Become Human run better on the AMD RX 6700 (10GB)?

keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.