All setups › Can it run › Death Stranding Director’s Cut

Can the AMD RX 6400 run Death Stranding Director’s Cut? (2026)

Yes
~63 FPS at 1080p with optimized settings

The AMD RX 6400 is a entry-level card with 4GB of VRAM, and Death Stranding Director’s Cut is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 63 FPS at 1080p with FrameCoach's tuned settings — up from roughly 41 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p4163
1440p2552
4K1429
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 63 FPS, at 1440p about 52 FPS, and at 4K roughly 29 FPS with optimized settings. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Death Stranding Director’s Cut on the AMD RX 6400

💰 Where to buy
🛒
Buy the AMD RX 6400
Check the current price
View on Amazon
🛒
NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
View on Amazon

* Affiliate links — we earn a small commission at no cost to you.

🎯 See the best GPUs for Death Stranding Director’s Cut at every budget →

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Death Stranding Director’s Cut?
Can the AMD RX 6400 run other games?
Frequently asked

Can the AMD RX 6400 run Death Stranding Director’s Cut?

Yes. With FrameCoach's optimized balanced settings, the AMD RX 6400 averages about 63 FPS at 1080p in Death Stranding Director’s Cut.

What FPS does the AMD RX 6400 get in Death Stranding Director’s Cut at 1080p?

Around 63 FPS at 1080p with optimized settings (up from about 41 FPS on all-High).

How do I make Death Stranding Director’s Cut run better on the AMD RX 6400?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.