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Can the AMD RX 550 (4GB) run The Last of Us Part I? (2026)

Not really
~21 FPS at 1080p with optimized settings

The AMD RX 550 (4GB) is a entry-level card with 4GB of VRAM, and The Last of Us Part I is a demanding, graphically heavy game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 21 FPS at 1080p with FrameCoach's tuned settings — up from roughly 10 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p1021
1440p613
4K37
💡 The Last of Us Part I: VRAM-hungry — on 8GB cards keep textures at High, not Ultra.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 21 FPS, at 1440p about 13 FPS, and at 4K roughly 7 FPS with optimized settings. With only 4GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for The Last of Us Part I on the AMD RX 550 (4GB)

💰 Want smoother The Last of Us Part I? Upgrade options
🛒
Runs The Last of Us Part I better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run The Last of Us Part I?
Can the AMD RX 550 (4GB) run other games?
Frequently asked

Can the AMD RX 550 (4GB) run The Last of Us Part I?

Not really. With FrameCoach's optimized balanced settings, the AMD RX 550 (4GB) averages about 21 FPS at 1080p in The Last of Us Part I.

What FPS does the AMD RX 550 (4GB) get in The Last of Us Part I at 1080p?

Around 21 FPS at 1080p with optimized settings (up from about 10 FPS on all-High).

How do I make The Last of Us Part I run better on the AMD RX 550 (4GB)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.