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Can the AMD Radeon Vega 6 (iGPU) run Until Dawn? (2026)

Not really
~17 FPS at 1080p with optimized settings

The AMD Radeon Vega 6 (iGPU) is a entry-level card with 2GB of VRAM, and Until Dawn is a demanding, graphically heavy game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 17 FPS at 1080p with FrameCoach's tuned settings — up from roughly 8 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p817
1440p510
4K36
💡 Until Dawn: Unreal Engine 5 remake - upscaling is basically required at 1440p and up; turn off RT reflections and lower Lumen GI first.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 17 FPS, at 1440p about 10 FPS, and at 4K roughly 6 FPS with optimized settings. With only 2GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Until Dawn on the AMD Radeon Vega 6 (iGPU)

💰 Want smoother Until Dawn? Upgrade options
🛒
Runs Until Dawn better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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Can other GPUs run Until Dawn?
Can the AMD Radeon Vega 6 (iGPU) run other games?
Frequently asked

Can the AMD Radeon Vega 6 (iGPU) run Until Dawn?

Not really. With FrameCoach's optimized balanced settings, the AMD Radeon Vega 6 (iGPU) averages about 17 FPS at 1080p in Until Dawn.

What FPS does the AMD Radeon Vega 6 (iGPU) get in Until Dawn at 1080p?

Around 17 FPS at 1080p with optimized settings (up from about 8 FPS on all-High).

How do I make Until Dawn run better on the AMD Radeon Vega 6 (iGPU)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.