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Can the AMD Radeon Vega 6 (iGPU) run No Rest for the Wicked? (2026)

Not really
~22 FPS at 1080p with optimized settings

The AMD Radeon Vega 6 (iGPU) is a entry-level card with 2GB of VRAM, and No Rest for the Wicked is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 22 FPS at 1080p with FrameCoach's tuned settings — up from roughly 10 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p1022
1440p613
4K48
💡 No Rest for the Wicked: UE5 early-access ARPG - demanding and still being optimised; use upscaling.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 22 FPS, at 1440p about 13 FPS, and at 4K roughly 8 FPS with optimized settings. With only 2GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for No Rest for the Wicked on the AMD Radeon Vega 6 (iGPU)

💰 Want smoother No Rest for the Wicked? Upgrade options
🛒
Runs No Rest for the Wicked better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run No Rest for the Wicked?
Can the AMD Radeon Vega 6 (iGPU) run other games?
Frequently asked

Can the AMD Radeon Vega 6 (iGPU) run No Rest for the Wicked?

Not really. With FrameCoach's optimized balanced settings, the AMD Radeon Vega 6 (iGPU) averages about 22 FPS at 1080p in No Rest for the Wicked.

What FPS does the AMD Radeon Vega 6 (iGPU) get in No Rest for the Wicked at 1080p?

Around 22 FPS at 1080p with optimized settings (up from about 10 FPS on all-High).

How do I make No Rest for the Wicked run better on the AMD Radeon Vega 6 (iGPU)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.