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Can the AMD Radeon Vega 3 (Ryzen 3000U iGPU) run Star Citizen? (2026)

Not really
~10 FPS at 1080p with optimized settings

The AMD Radeon Vega 3 (Ryzen 3000U iGPU) is a entry-level card with 2GB of VRAM, and Star Citizen is a one of the most punishing games to run on PC. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 10 FPS at 1080p with FrameCoach's tuned settings — up from roughly 5 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p510
1440p36
4K23
💡 Star Citizen: Famously CPU- and server-bound - a fast CPU and 32GB RAM matter more than your GPU; Volumetric Clouds is the heaviest graphics setting.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 10 FPS, at 1440p about 6 FPS, and at 4K roughly 3 FPS with optimized settings. With only 2GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Star Citizen on the AMD Radeon Vega 3 (Ryzen 3000U iGPU)

💰 Want smoother Star Citizen? Upgrade options
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Runs Star Citizen better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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Can other GPUs run Star Citizen?
Can the AMD Radeon Vega 3 (Ryzen 3000U iGPU) run other games?
Frequently asked

Can the AMD Radeon Vega 3 (Ryzen 3000U iGPU) run Star Citizen?

Not really. With FrameCoach's optimized balanced settings, the AMD Radeon Vega 3 (Ryzen 3000U iGPU) averages about 10 FPS at 1080p in Star Citizen.

What FPS does the AMD Radeon Vega 3 (Ryzen 3000U iGPU) get in Star Citizen at 1080p?

Around 10 FPS at 1080p with optimized settings (up from about 5 FPS on all-High).

How do I make Star Citizen run better on the AMD Radeon Vega 3 (Ryzen 3000U iGPU)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.