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Can the AMD Radeon Vega 3 (Ryzen 3000U iGPU) run Shadow of the Tomb Raider? (2026)

Not really
~14 FPS at 1080p with optimized settings

The AMD Radeon Vega 3 (Ryzen 3000U iGPU) is a entry-level card with 2GB of VRAM, and Shadow of the Tomb Raider is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 14 FPS at 1080p with FrameCoach's tuned settings — up from roughly 7 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p714
1440p48
4K25
💡 Shadow of the Tomb Raider: Well-optimised with DLSS; ray-traced shadows are the heaviest option - turn them off first.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 14 FPS, at 1440p about 8 FPS, and at 4K roughly 5 FPS with optimized settings. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Shadow of the Tomb Raider on the AMD Radeon Vega 3 (Ryzen 3000U iGPU)

💰 Want smoother Shadow of the Tomb Raider? Upgrade options
🛒
Runs Shadow of the Tomb Raider better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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Can other GPUs run Shadow of the Tomb Raider?
Can the AMD Radeon Vega 3 (Ryzen 3000U iGPU) run other games?
Frequently asked

Can the AMD Radeon Vega 3 (Ryzen 3000U iGPU) run Shadow of the Tomb Raider?

Not really. With FrameCoach's optimized balanced settings, the AMD Radeon Vega 3 (Ryzen 3000U iGPU) averages about 14 FPS at 1080p in Shadow of the Tomb Raider.

What FPS does the AMD Radeon Vega 3 (Ryzen 3000U iGPU) get in Shadow of the Tomb Raider at 1080p?

Around 14 FPS at 1080p with optimized settings (up from about 7 FPS on all-High).

How do I make Shadow of the Tomb Raider run better on the AMD Radeon Vega 3 (Ryzen 3000U iGPU)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.