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Can the AMD Radeon Vega 3 (Ryzen 3000U iGPU) run Marvel’s Spider-Man 2? (2026)

Not really
~15 FPS at 1080p with optimized settings

The AMD Radeon Vega 3 (Ryzen 3000U iGPU) is a entry-level card with 2GB of VRAM, and Marvel’s Spider-Man 2 is a demanding, graphically heavy game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 15 FPS at 1080p with FrameCoach's tuned settings — up from roughly 6 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p615
1440p49
4K25
💡 Marvel’s Spider-Man 2: Fast traversal is CPU-heavy; ray tracing adds even more CPU load.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 15 FPS, at 1440p about 9 FPS, and at 4K roughly 5 FPS with optimized settings. With only 2GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Marvel’s Spider-Man 2 on the AMD Radeon Vega 3 (Ryzen 3000U iGPU)

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⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Marvel’s Spider-Man 2?
Can the AMD Radeon Vega 3 (Ryzen 3000U iGPU) run other games?
Frequently asked

Can the AMD Radeon Vega 3 (Ryzen 3000U iGPU) run Marvel’s Spider-Man 2?

Not really. With FrameCoach's optimized balanced settings, the AMD Radeon Vega 3 (Ryzen 3000U iGPU) averages about 15 FPS at 1080p in Marvel’s Spider-Man 2.

What FPS does the AMD Radeon Vega 3 (Ryzen 3000U iGPU) get in Marvel’s Spider-Man 2 at 1080p?

Around 15 FPS at 1080p with optimized settings (up from about 6 FPS on all-High).

How do I make Marvel’s Spider-Man 2 run better on the AMD Radeon Vega 3 (Ryzen 3000U iGPU)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.