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Can the AMD Radeon Vega 3 (Ryzen 3000U iGPU) run Call of Duty: Modern Warfare II? (2026)

Not really
~17 FPS at 1080p with optimized settings

The AMD Radeon Vega 3 (Ryzen 3000U iGPU) is a entry-level card with 2GB of VRAM, and Call of Duty: Modern Warfare II is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 17 FPS at 1080p with FrameCoach's tuned settings — up from roughly 8 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p817
1440p510
4K36
💡 Call of Duty: Modern Warfare II: Well-optimized IW9 engine (same tech as Warzone) - Shadow Map Resolution is the main lever; Ultra textures want 10GB+ VRAM.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 17 FPS, at 1440p about 10 FPS, and at 4K roughly 6 FPS with optimized settings. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Call of Duty: Modern Warfare II on the AMD Radeon Vega 3 (Ryzen 3000U iGPU)

💰 Want smoother Call of Duty: Modern Warfare II? Upgrade options
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Runs Call of Duty: Modern Warfare II better: NVIDIA RTX 5060
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Frequently asked

Can the AMD Radeon Vega 3 (Ryzen 3000U iGPU) run Call of Duty: Modern Warfare II?

Not really. With FrameCoach's optimized balanced settings, the AMD Radeon Vega 3 (Ryzen 3000U iGPU) averages about 17 FPS at 1080p in Call of Duty: Modern Warfare II.

What FPS does the AMD Radeon Vega 3 (Ryzen 3000U iGPU) get in Call of Duty: Modern Warfare II at 1080p?

Around 17 FPS at 1080p with optimized settings (up from about 8 FPS on all-High).

How do I make Call of Duty: Modern Warfare II run better on the AMD Radeon Vega 3 (Ryzen 3000U iGPU)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.