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Can the AMD Radeon Vega 10 (iGPU) run No Rest for the Wicked? (2026)

Not really
~25 FPS at 1080p with optimized settings

The AMD Radeon Vega 10 (iGPU) is a entry-level card with 2GB of VRAM, and No Rest for the Wicked is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 25 FPS at 1080p with FrameCoach's tuned settings — up from roughly 11 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p1125
1440p715
4K48
💡 No Rest for the Wicked: UE5 early-access ARPG - demanding and still being optimised; use upscaling.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 25 FPS, at 1440p about 15 FPS, and at 4K roughly 8 FPS with optimized settings. With only 2GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for No Rest for the Wicked on the AMD Radeon Vega 10 (iGPU)

💰 Want smoother No Rest for the Wicked? Upgrade options
🛒
Runs No Rest for the Wicked better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run No Rest for the Wicked?
Can the AMD Radeon Vega 10 (iGPU) run other games?
Frequently asked

Can the AMD Radeon Vega 10 (iGPU) run No Rest for the Wicked?

Not really. With FrameCoach's optimized balanced settings, the AMD Radeon Vega 10 (iGPU) averages about 25 FPS at 1080p in No Rest for the Wicked.

What FPS does the AMD Radeon Vega 10 (iGPU) get in No Rest for the Wicked at 1080p?

Around 25 FPS at 1080p with optimized settings (up from about 11 FPS on all-High).

How do I make No Rest for the Wicked run better on the AMD Radeon Vega 10 (iGPU)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.