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Can the AMD Radeon R4 (Stoney Ridge iGPU) run Uncharted: Legacy of Thieves (4)? (2026)

Not really
~7 FPS at 1080p with optimized settings

The AMD Radeon R4 (Stoney Ridge iGPU) is a entry-level card with 2GB of VRAM, and Uncharted: Legacy of Thieves (4) is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 7 FPS at 1080p with FrameCoach's tuned settings — up from roughly 3 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p37
1440p24
4K12
💡 Uncharted: Legacy of Thieves (4): Solid PC port of Uncharted 4 - Shadows and Reflections are the heaviest settings.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 7 FPS, at 1440p about 4 FPS, and at 4K roughly 2 FPS with optimized settings. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Uncharted: Legacy of Thieves (4) on the AMD Radeon R4 (Stoney Ridge iGPU)

💰 Want smoother Uncharted: Legacy of Thieves (4)? Upgrade options
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Runs Uncharted: Legacy of Thieves (4) better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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Can other GPUs run Uncharted: Legacy of Thieves (4)?
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Frequently asked

Can the AMD Radeon R4 (Stoney Ridge iGPU) run Uncharted: Legacy of Thieves (4)?

Not really. With FrameCoach's optimized balanced settings, the AMD Radeon R4 (Stoney Ridge iGPU) averages about 7 FPS at 1080p in Uncharted: Legacy of Thieves (4).

What FPS does the AMD Radeon R4 (Stoney Ridge iGPU) get in Uncharted: Legacy of Thieves (4) at 1080p?

Around 7 FPS at 1080p with optimized settings (up from about 3 FPS on all-High).

How do I make Uncharted: Legacy of Thieves (4) run better on the AMD Radeon R4 (Stoney Ridge iGPU)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.