All setups › Can it run › No Man’s Sky

Can the AMD Radeon 780M (iGPU) run No Man’s Sky? (2026)

Yes
~65 FPS at 1080p with optimized settings

The AMD Radeon 780M (iGPU) is a handheld card with 4GB of VRAM, and No Man’s Sky is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 65 FPS at 1080p with FrameCoach's tuned settings — up from roughly 49 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p4965
1440p2960
4K1737
💡 No Man’s Sky: Very well-optimised - runs smoothly on modest hardware.
🚀 Biggest free win: enable FSR (Quality) — about +35% FPS for a small sharpness trade.

At 1080p expect around 65 FPS, at 1440p about 60 FPS, and at 4K roughly 37 FPS with optimized settings. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for No Man’s Sky on the AMD Radeon 780M (iGPU)

💰 Where to buy
🛒
Buy the AMD Radeon 780M (iGPU)
Check the current price
View on Amazon
🛒
A more powerful handheld
a handheld's chip is sealed in — a newer, faster handheld is the only way to real extra FPS
View on Amazon

* Affiliate links — we earn a small commission at no cost to you.

🎯 See the best GPUs for No Man’s Sky at every budget →

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run No Man’s Sky?
Can the AMD Radeon 780M (iGPU) run other games?
Frequently asked

Can the AMD Radeon 780M (iGPU) run No Man’s Sky?

Yes. With FrameCoach's optimized balanced settings, the AMD Radeon 780M (iGPU) averages about 65 FPS at 1080p in No Man’s Sky.

What FPS does the AMD Radeon 780M (iGPU) get in No Man’s Sky at 1080p?

Around 65 FPS at 1080p with optimized settings (up from about 49 FPS on all-High).

How do I make No Man’s Sky run better on the AMD Radeon 780M (iGPU)?

Turn on FSR (Quality) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.