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Can the AMD Radeon 680M (Ryzen 6000 iGPU) run Until Dawn? (2026)

⚠️ Barely — only with upscaling and low settings
~43 FPS at 1080p with optimized settings

The AMD Radeon 680M (Ryzen 6000 iGPU) is a entry-level card with 4GB of VRAM, and Until Dawn is a demanding, graphically heavy game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 43 FPS at 1080p with FrameCoach's tuned settings — up from roughly 21 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p2143
1440p1326
4K715
💡 Until Dawn: Unreal Engine 5 remake - upscaling is basically required at 1440p and up; turn off RT reflections and lower Lumen GI first.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 43 FPS, at 1440p about 26 FPS, and at 4K roughly 15 FPS with optimized settings. With only 4GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Until Dawn on the AMD Radeon 680M (Ryzen 6000 iGPU)

💰 Want smoother Until Dawn? Upgrade options
🛒
Runs Until Dawn better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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Can other GPUs run Until Dawn?
Can the AMD Radeon 680M (Ryzen 6000 iGPU) run other games?
Frequently asked

Can the AMD Radeon 680M (Ryzen 6000 iGPU) run Until Dawn?

Barely — only with upscaling and low settings. With FrameCoach's optimized balanced settings, the AMD Radeon 680M (Ryzen 6000 iGPU) averages about 43 FPS at 1080p in Until Dawn.

What FPS does the AMD Radeon 680M (Ryzen 6000 iGPU) get in Until Dawn at 1080p?

Around 43 FPS at 1080p with optimized settings (up from about 21 FPS on all-High).

How do I make Until Dawn run better on the AMD Radeon 680M (Ryzen 6000 iGPU)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.