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Can the AMD Radeon 680M (Ryzen 6000 iGPU) run Dying Light: The Beast? (2026)

👍 Yes, with tuned settings
~51 FPS at 1080p with optimized settings

The AMD Radeon 680M (Ryzen 6000 iGPU) is a entry-level card with 4GB of VRAM, and Dying Light: The Beast is a demanding, graphically heavy game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 51 FPS at 1080p with FrameCoach's tuned settings — up from roughly 21 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p2151
1440p1331
4K718
💡 Dying Light: The Beast: Open-world parkour leans on View Distance; full ray tracing is very heavy.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 51 FPS, at 1440p about 31 FPS, and at 4K roughly 18 FPS with optimized settings. With only 4GB of VRAM, keep textures a notch below max at higher resolutions to avoid stutter. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Dying Light: The Beast on the AMD Radeon 680M (Ryzen 6000 iGPU)

💰 Want smoother Dying Light: The Beast? Upgrade options
🛒
Runs Dying Light: The Beast better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
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Can other GPUs run Dying Light: The Beast?
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Frequently asked

Can the AMD Radeon 680M (Ryzen 6000 iGPU) run Dying Light: The Beast?

Yes, with tuned settings. With FrameCoach's optimized balanced settings, the AMD Radeon 680M (Ryzen 6000 iGPU) averages about 51 FPS at 1080p in Dying Light: The Beast.

What FPS does the AMD Radeon 680M (Ryzen 6000 iGPU) get in Dying Light: The Beast at 1080p?

Around 51 FPS at 1080p with optimized settings (up from about 21 FPS on all-High).

How do I make Dying Light: The Beast run better on the AMD Radeon 680M (Ryzen 6000 iGPU)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.