All setups › Can it run › Broken Arrow

Can the AMD Radeon 660M (iGPU) run Broken Arrow? (2026)

Not really
~28 FPS at 1080p with optimized settings

The AMD Radeon 660M (iGPU) is a entry-level card with 2GB of VRAM, and Broken Arrow is a moderately demanding game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 28 FPS at 1080p with FrameCoach's tuned settings — up from roughly 12 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p1228
1440p717
4K410
💡 Broken Arrow: Large-scale modern-warfare RTS - big battles are partly CPU-bound; lower Unit Detail and Effects first.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 28 FPS, at 1440p about 17 FPS, and at 4K roughly 10 FPS with optimized settings. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Broken Arrow on the AMD Radeon 660M (iGPU)

💰 Want smoother Broken Arrow? Upgrade options
🛒
Runs Broken Arrow better: NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
View on Amazon

* Affiliate links — we earn a small commission at no cost to you.

🎯 See the best GPUs for Broken Arrow at every budget →

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Broken Arrow?
Can the AMD Radeon 660M (iGPU) run other games?
Frequently asked

Can the AMD Radeon 660M (iGPU) run Broken Arrow?

Not really. With FrameCoach's optimized balanced settings, the AMD Radeon 660M (iGPU) averages about 28 FPS at 1080p in Broken Arrow.

What FPS does the AMD Radeon 660M (iGPU) get in Broken Arrow at 1080p?

Around 28 FPS at 1080p with optimized settings (up from about 12 FPS on all-High).

How do I make Broken Arrow run better on the AMD Radeon 660M (iGPU)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.