All setups › Can it run › Cities: Skylines II

Can the AMD R9 390 (8GB) run Cities: Skylines II? (2026)

Yes
~62 FPS at 1080p with optimized settings

The AMD R9 390 (8GB) is a entry-level card with 8GB of VRAM, and Cities: Skylines II is a demanding, graphically heavy game. Paired with a balanced Intel Core i5-8600K-class CPU it averages about 62 FPS at 1080p with FrameCoach's tuned settings — up from roughly 36 FPS with everything on High.

ResolutionAll-High FPSOptimized FPS
1080p3662
1440p2260
4K1236
💡 Cities: Skylines II: Big cities are limited by your CPU, not your GPU - upscaling won’t fix that.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.

At 1080p expect around 62 FPS, at 1440p about 60 FPS, and at 4K roughly 36 FPS with optimized settings. The single biggest improvement is FSR upscaling — set it to Quality.

🎛 See the full best-settings guide for Cities: Skylines II on the AMD R9 390 (8GB)

💰 Where to buy
🛒
Buy the AMD R9 390 (8GB)
Check the current price
View on Amazon
🛒
NVIDIA RTX 5060
a big generational leap with DLSS 4 and Multi Frame Generation
View on Amazon

* Affiliate links — we earn a small commission at no cost to you.

🎯 See the best GPUs for Cities: Skylines II at every budget →

⚡ Check your exact CPU & target FPS in the optimizer →

Can other GPUs run Cities: Skylines II?
Can the AMD R9 390 (8GB) run other games?
Frequently asked

Can the AMD R9 390 (8GB) run Cities: Skylines II?

Yes. With FrameCoach's optimized balanced settings, the AMD R9 390 (8GB) averages about 62 FPS at 1080p in Cities: Skylines II.

What FPS does the AMD R9 390 (8GB) get in Cities: Skylines II at 1080p?

Around 62 FPS at 1080p with optimized settings (up from about 36 FPS on all-High).

How do I make Cities: Skylines II run better on the AMD R9 390 (8GB)?

Turn on FSR (Balanced) for the biggest free boost, keep ray tracing off, and lower the heaviest settings a notch. FrameCoach's full per-setting guide for this exact combo shows what each option costs.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.