All setups Steam Deck (RDNA2 iGPU)Monster Hunter Wilds

Best Monster Hunter Wilds settings for the Steam Deck (RDNA2 iGPU) (2026)

On a Steam Deck (RDNA2 iGPU) (paired with a balanced AMD Ryzen 3 3300X-class CPU), Monster Hunter Wilds runs at roughly 48 FPS at 1080p with our optimized settings — up from about 16FPS with everything maxed. Here's the configuration and what each setting costs.

ResolutionAll-High FPSOptimized FPS
1080p1648
1440p1029
4K515
💡 Monster Hunter Wilds: Notoriously CPU-heavy and stutter-prone; frame generation helps a lot.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
Renders the game at a lower internal resolution, then AI-reconstructs it to your screen size. The closest thing to "free FPS" — often +30-70% for a small sharpness loss. Almost always the first thing to enable.
Ray Tracing / Path TracingOffsaves FPS
Physically accurate lighting, reflections and shadows. Gorgeous, but by far the heaviest setting in modern games — it also adds CPU load. Turn it OFF first when chasing frames; turn it on only with plenty of headroom (and ideally upscaling enabled).
Shadow QualityLow+14% FPS
Controls shadow resolution and how far shadows render. One of the best FPS-for-looks trades: Ultra→High or Medium is often invisible in motion but frees real performance.
Volumetric Lighting / FogLow+12% FPS
God-rays, light shafts and thick atmospheric fog. Expensive for the visual payoff — dropping a notch is an easy win that few people notice mid-gameplay.
Reflections (SSR)Low+10% FPS
Screen-space reflections on water, glass and shiny floors. Moderately heavy and often subtle in fast games.
View / Draw DistanceLow+9% FPS
How far detailed objects render before fading in. Heavy in open-world games and partly CPU-bound. Lowering causes visible "pop-in," so we cut this only when needed.
Anti-AliasingTAA (light)+8% FPS
Smooths jagged edges. Older MSAA modes are very expensive; modern TAA is cheap. Switching a heavy AA mode to TAA reclaims a lot with little visible cost.
Ambient OcclusionOff+7% FPS
Soft contact shadows where objects meet. Adds depth but is moderately costly; Medium is usually plenty.
Effects / ParticlesLow+6% FPS
Explosions, smoke, sparks. Cheap most of the time, but can tank FPS in chaotic moments — lowering smooths out the worst dips.
Post-Processing (Motion Blur, etc.)Low+3% FPS
Bloom, depth of field, motion blur, film grain. Cheap on FPS and mostly personal taste — many players disable motion blur for a clearer competitive image.
Texture QualityUltra-1% FPS
Surface detail sharpness. Costs almost no FPS as long as it fits in your GPU’s VRAM — but overflow your VRAM and you get severe stutter. We push this as high as your card’s memory safely allows.
Anisotropic Filtering16xbaseline
Keeps textures sharp at oblique angles (floors, roads stretching away). Essentially free on any modern GPU — leave it maxed at 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

Monster Hunter Wilds on other GPUs
Other games on the Steam Deck (RDNA2 iGPU)
Frequently asked

What FPS does the Steam Deck (RDNA2 iGPU) get in Monster Hunter Wilds?

With FrameCoach's optimized balanced settings, the Steam Deck (RDNA2 iGPU) averages around 48 FPS at 1080p in Monster Hunter Wilds — up from about 16 FPS with everything on High.

Can the Steam Deck (RDNA2 iGPU) run Monster Hunter Wilds at 1440p?

At 1440p with optimized settings, the Steam Deck (RDNA2 iGPU) averages roughly 29 FPS in Monster Hunter Wilds; turn on upscaling or aim for a locked 60 for the best feel.

What are the best Monster Hunter Wilds settings for the Steam Deck (RDNA2 iGPU)?

Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Volumetric Lighting / Fog down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.