Best The Last of Us Part I settings for the RTX 4090 Laptop (2026)
On a RTX 4090 Laptop (paired with a balanced Intel Core i9-12900F-class CPU), The Last of Us Part I runs at roughly 88 FPS at 1440p with our optimized settings — up from about 89FPS with everything maxed. Here's the configuration and what each setting costs.
The RTX 4090 Laptop is a high-end graphics card with 16GB of VRAM, and The Last of Us Part I is a demanding, graphically heavy game. Paired with the Intel Core i9-12900F, it runs well at 1440p — about 88 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 147 FPS at 1080p and 88 FPS at 1440p, dropping to roughly 67 FPS at 4K. Its 16GB of VRAM is plenty for The Last of Us Part I, so textures can stay maxed. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 149 | 147 |
| 1440p | 89 | 88 |
| 4K | 51 | 67 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the RTX 4090 Laptop run The Last of Us Part I? See the verdict →
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What FPS does the RTX 4090 Laptop get in The Last of Us Part I?
With FrameCoach's optimized balanced settings, the RTX 4090 Laptop averages around 88 FPS at 1440p in The Last of Us Part I — up from about 89 FPS with everything on High.
Can the RTX 4090 Laptop run The Last of Us Part I at 1440p?
At 1440p with optimized settings, the RTX 4090 Laptop averages roughly 88 FPS in The Last of Us Part I — a smooth experience.
What are the best The Last of Us Part I settings for the RTX 4090 Laptop?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.