Best STALCRAFT: X settings for the RTX 4060 Laptop (2026)
On a RTX 4060 Laptop (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), STALCRAFT: X runs at roughly 78 FPS at 1080p with our optimized settings — up from about 79FPS with everything maxed. Here's the configuration and what each setting costs.
The RTX 4060 Laptop is a mainstream 1080p graphics card with 8GB of VRAM, and STALCRAFT: X is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 78 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 78 FPS at 1080p and 63 FPS at 1440p, dropping to roughly 61 FPS at 4K. STALCRAFT: X supports ray tracing and the RTX 4060 Laptop can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 79 | 78 |
| 1440p | 48 | 63 |
| 4K | 27 | 61 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the RTX 4060 Laptop run STALCRAFT: X? See the verdict →
What FPS does the RTX 4060 Laptop get in STALCRAFT: X?
With FrameCoach's optimized balanced settings, the RTX 4060 Laptop averages around 78 FPS at 1080p in STALCRAFT: X — up from about 79 FPS with everything on High.
Can the RTX 4060 Laptop run STALCRAFT: X at 1440p?
At 1440p with optimized settings, the RTX 4060 Laptop averages roughly 63 FPS in STALCRAFT: X — a smooth experience.
What are the best STALCRAFT: X settings for the RTX 4060 Laptop?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like View Distance and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.