Best Alan Wake 2 settings for the RTX 4050 Laptop (2026)
On a RTX 4050 Laptop (paired with a balanced Intel Core i5-8600K-class CPU), Alan Wake 2 runs at roughly 61 FPS at 1080p with our optimized settings — up from about 36FPS with everything maxed. Here's the configuration and what each setting costs.
The RTX 4050 Laptop is a entry-level graphics card with 6GB of VRAM, and Alan Wake 2 is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPS with FrameCoach's optimized settings, a clear jump from roughly 36 FPS with everything on High.
Across resolutions you can expect around 61 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 36 FPS at 4K. Alan Wake 2 supports ray tracing and the RTX 4050 Laptop can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. With only 6GB of VRAM, keep textures a notch below max in Alan Wake 2 at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 36 | 61 |
| 1440p | 22 | 61 |
| 4K | 12 | 36 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the RTX 4050 Laptop run Alan Wake 2? See the verdict →
What FPS does the RTX 4050 Laptop get in Alan Wake 2?
With FrameCoach's optimized balanced settings, the RTX 4050 Laptop averages around 61 FPS at 1080p in Alan Wake 2 — up from about 36 FPS with everything on High.
Can the RTX 4050 Laptop run Alan Wake 2 at 1440p?
At 1440p with optimized settings, the RTX 4050 Laptop averages roughly 61 FPS in Alan Wake 2 — a smooth experience.
What are the best Alan Wake 2 settings for the RTX 4050 Laptop?
Turn on DLSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Volumetric Lighting down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.