Best Tom Clancy’s Ghost Recon Wildlands settings for the RTX 3060 Laptop (2026)
On a RTX 3060 Laptop (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Tom Clancy’s Ghost Recon Wildlands runs at roughly 75 FPS at 1080p with our optimized settings — up from about 56FPS with everything maxed. Here's the configuration and what each setting costs.
The RTX 3060 Laptop is a mainstream 1080p graphics card with 6GB of VRAM, and Tom Clancy’s Ghost Recon Wildlands is a demanding, graphically heavy game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 75 FPS with FrameCoach's optimized settings, a clear jump from roughly 56 FPS with everything on High.
Across resolutions you can expect around 75 FPS at 1080p and 64 FPS at 1440p, dropping to roughly 57 FPS at 4K. With only 6GB of VRAM, keep textures a notch below max in Tom Clancy’s Ghost Recon Wildlands at higher resolutions to avoid stutter. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 56 | 75 |
| 1440p | 34 | 64 |
| 4K | 19 | 57 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the RTX 3060 Laptop run Tom Clancy’s Ghost Recon Wildlands? See the verdict →
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What FPS does the RTX 3060 Laptop get in Tom Clancy’s Ghost Recon Wildlands?
With FrameCoach's optimized balanced settings, the RTX 3060 Laptop averages around 75 FPS at 1080p in Tom Clancy’s Ghost Recon Wildlands — up from about 56 FPS with everything on High.
Can the RTX 3060 Laptop run Tom Clancy’s Ghost Recon Wildlands at 1440p?
At 1440p with optimized settings, the RTX 3060 Laptop averages roughly 64 FPS in Tom Clancy’s Ghost Recon Wildlands — a smooth experience.
What are the best Tom Clancy’s Ghost Recon Wildlands settings for the RTX 3060 Laptop?
Turn on DLSS (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Godrays Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.