Best Uncharted: Legacy of Thieves (4) settings for the ROG Ally / Legion Go (Z1 Extreme) (2026)
On a ROG Ally / Legion Go (Z1 Extreme) (paired with a balanced Intel Core i5-8600K-class CPU), Uncharted: Legacy of Thieves (4) runs at roughly 65 FPS at 1080p with our optimized settings — up from about 49FPS with everything maxed. Here's the configuration and what each setting costs.
The ROG Ally / Legion Go (Z1 Extreme) is a handheld graphics card with 4GB of VRAM, and Uncharted: Legacy of Thieves (4) is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 65 FPS with FrameCoach's optimized settings, a clear jump from roughly 49 FPS with everything on High.
Across resolutions you can expect around 65 FPS at 1080p and 62 FPS at 1440p, dropping to roughly 36 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 49 | 65 |
| 1440p | 29 | 62 |
| 4K | 17 | 36 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the ROG Ally / Legion Go (Z1 Extreme) run Uncharted: Legacy of Thieves (4)? See the verdict →
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What FPS does the ROG Ally / Legion Go (Z1 Extreme) get in Uncharted: Legacy of Thieves (4)?
With FrameCoach's optimized balanced settings, the ROG Ally / Legion Go (Z1 Extreme) averages around 65 FPS at 1080p in Uncharted: Legacy of Thieves (4) — up from about 49 FPS with everything on High.
Can the ROG Ally / Legion Go (Z1 Extreme) run Uncharted: Legacy of Thieves (4) at 1440p?
At 1440p with optimized settings, the ROG Ally / Legion Go (Z1 Extreme) averages roughly 62 FPS in Uncharted: Legacy of Thieves (4) — a smooth experience.
What are the best Uncharted: Legacy of Thieves (4) settings for the ROG Ally / Legion Go (Z1 Extreme)?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflection Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.