Best Indiana Jones and the Great Circle settings for the ROG Ally / Legion Go (Z1 Extreme) (2026)
On a ROG Ally / Legion Go (Z1 Extreme) (paired with a balanced AMD Ryzen 3 3300X-class CPU), Indiana Jones and the Great Circle runs at roughly 62 FPS at 1080p with our optimized settings — up from about 35FPS with everything maxed. Here's the configuration and what each setting costs.
| Resolution | All-High FPS | Optimized FPS |
|---|
| 1080p | 35 | 62 |
| 1440p | 21 | 60 |
| 4K | 10 | 31 |
💡 Indiana Jones and the Great Circle: Ray tracing is always on — needs an RT-capable GPU and enough VRAM.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
Renders the game at a lower internal resolution, then AI-reconstructs it to your screen size. The closest thing to "free FPS" — often +30-70% for a small sharpness loss. Almost always the first thing to enable.
Ray Tracing / Path TracingOffsaves FPS
Physically accurate lighting, reflections and shadows. Gorgeous, but by far the heaviest setting in modern games — it also adds CPU load. Turn it OFF first when chasing frames; turn it on only with plenty of headroom (and ideally upscaling enabled).
Shadow QualityMedium+7% FPS
Controls shadow resolution and how far shadows render. One of the best FPS-for-looks trades: Ultra→High or Medium is often invisible in motion but frees real performance.
Volumetric Lighting / FogMedium+6% FPS
God-rays, light shafts and thick atmospheric fog. Expensive for the visual payoff — dropping a notch is an easy win that few people notice mid-gameplay.
Anti-AliasingMedium+4% FPS
Smooths jagged edges. Older MSAA modes are very expensive; modern TAA is cheap. Switching a heavy AA mode to TAA reclaims a lot with little visible cost.
Texture QualityUltra-1% FPS
Surface detail sharpness. Costs almost no FPS as long as it fits in your GPU’s VRAM — but overflow your VRAM and you get severe stutter. We push this as high as your card’s memory safely allows.
Reflections (SSR)Highbaseline
Screen-space reflections on water, glass and shiny floors. Moderately heavy and often subtle in fast games.
View / Draw DistanceHighbaseline
How far detailed objects render before fading in. Heavy in open-world games and partly CPU-bound. Lowering causes visible "pop-in," so we cut this only when needed.
Ambient OcclusionHighbaseline
Soft contact shadows where objects meet. Adds depth but is moderately costly; Medium is usually plenty.
Effects / ParticlesHighbaseline
Explosions, smoke, sparks. Cheap most of the time, but can tank FPS in chaotic moments — lowering smooths out the worst dips.
Post-Processing (Motion Blur, etc.)Highbaseline
Bloom, depth of field, motion blur, film grain. Cheap on FPS and mostly personal taste — many players disable motion blur for a clearer competitive image.
Anisotropic Filtering16xbaseline
Keeps textures sharp at oblique angles (floors, roads stretching away). Essentially free on any modern GPU — leave it maxed at 16x.
⚡ Fine-tune this for your exact CPU & target FPS →
Indiana Jones and the Great Circle on other GPUs
Other games on the ROG Ally / Legion Go (Z1 Extreme)
Frequently asked
What FPS does the ROG Ally / Legion Go (Z1 Extreme) get in Indiana Jones and the Great Circle?
With FrameCoach's optimized balanced settings, the ROG Ally / Legion Go (Z1 Extreme) averages around 62 FPS at 1080p in Indiana Jones and the Great Circle — up from about 35 FPS with everything on High.
Can the ROG Ally / Legion Go (Z1 Extreme) run Indiana Jones and the Great Circle at 1440p?
At 1440p with optimized settings, the ROG Ally / Legion Go (Z1 Extreme) averages roughly 60 FPS in Indiana Jones and the Great Circle — a smooth experience.
What are the best Indiana Jones and the Great Circle settings for the ROG Ally / Legion Go (Z1 Extreme)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Volumetric Lighting / Fog down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.